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Summer Lowe
BASc Year 3

Strategies and Perceptions for Reducing Household Food Waste

Beyond Redistribution: Strategies and Perceptions for Reducing Household Food Waste among Under 25s in the UK.
Climate
Climate Policy
Waste
Food

Summary

Methods
Interviews
Game Theory Modelling
System Mapping
Disciplinary perspectives
Policy Studies
Marketing

Households contribute 70% of all food waste and whilst waste-to-landfill is decreasing, waste management methods focus primarily on redistribution (such as food banks, and initiatives like ‘Too Good To Go’) or greener alternatives such as composting. The caveat here is that food waste is a symptom of excessive consumption and poor household food management and as such, waste redistribution does not address the drivers of the problem.

How can households be incentivised to reduce food waste? Is it possible to regulate household food practices? Is it possible to target excessive consumption practices? This project uses a systems and game theory approach to investigate possible interventions aimed at reducing household food waste.

Approach and Methodology

This project started by looking at collaboration to improve industry ESG and waste practices - only to realise that industry are doing a lot of collaborative work already with lots of incentives to go green. So I dived into the data, and the material with the worst recycling rates? Food waste.

Diving further, I discovered that along the food-chain, industry again has lots of incentives to reduce waste and have began collaborating to redistribute waste. Yet the stakeholder with little incentive whilst also producing 70% of the total waste stream? You guessed it, households. So I narrowed my analysis to where the data took me and began interviewing people about their food and purchasing habits, mapping the system with support from the literature.

I identified possible intervention points, such as a food waste tax and alternative retailer discount strategies, and surveyed young households to determine their responses to these various interventions. A game theory analysis allowed me to break down and discuss various responses to the interventions proposed.

The disciplinary perspectives that have emerged throughout this project are economic and psychological perspectives on the theory of abundance, marketing theories on impulsivity, circular economy theories from environmental economics, and political perspectives on regulating the household.

Proposal/Outcome

Beyond Outcomes

Want to learn more about this project?

Here is some student work from their formal assignments. Please note it may contain errors or unfinished elements. It is shared to offer insights into our programme and build a knowledge exchange community.

Summary

Methods
Interviews
Game Theory Modelling
System Mapping
Disciplinary perspectives
Policy Studies
Marketing

Households contribute 70% of all food waste and whilst waste-to-landfill is decreasing, waste management methods focus primarily on redistribution (such as food banks, and initiatives like ‘Too Good To Go’) or greener alternatives such as composting. The caveat here is that food waste is a symptom of excessive consumption and poor household food management and as such, waste redistribution does not address the drivers of the problem.

How can households be incentivised to reduce food waste? Is it possible to regulate household food practices? Is it possible to target excessive consumption practices? This project uses a systems and game theory approach to investigate possible interventions aimed at reducing household food waste.

Approach and Methodology

This project started by looking at collaboration to improve industry ESG and waste practices - only to realise that industry are doing a lot of collaborative work already with lots of incentives to go green. So I dived into the data, and the material with the worst recycling rates? Food waste.

Diving further, I discovered that along the food-chain, industry again has lots of incentives to reduce waste and have began collaborating to redistribute waste. Yet the stakeholder with little incentive whilst also producing 70% of the total waste stream? You guessed it, households. So I narrowed my analysis to where the data took me and began interviewing people about their food and purchasing habits, mapping the system with support from the literature.

I identified possible intervention points, such as a food waste tax and alternative retailer discount strategies, and surveyed young households to determine their responses to these various interventions. A game theory analysis allowed me to break down and discuss various responses to the interventions proposed.

The disciplinary perspectives that have emerged throughout this project are economic and psychological perspectives on the theory of abundance, marketing theories on impulsivity, circular economy theories from environmental economics, and political perspectives on regulating the household.

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Beyond Outcomes

Proposal/Outcome

Want to learn more about this project?

Here is some student work from their formal assignments. Please note it may contain errors or unfinished elements. It is shared to offer insights into our programme and build a knowledge exchange community.

Author's Final Reflection

Overall LIS Journey

Academic References

Further Information

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About me

Currently studying a BASc in Interdisciplinary Problems and Methods as the founding cohort of the London Interdisciplinary School. Essentially, I study complex problem-solving. Interested in positive social impactFinalist in the 2022 Mckinsey SolveIt competition, the only first year team.

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